Your team’s goal is to score the most points based on each climber’s best three climbs. Each climber’s goal is to flash, onsight or redpoint the routes/problems at or above their handicap to earn the most points. Teams must pick up with a scorecard to calculate their scores for each climb as well as total score. You can ask for a sample scorecard at the front desk.
The season consists of two-week rounds. Rounds begin on Thursdays after new climbs are set. During each round, your team picks one day (your League Day) to climb together and pick up a scorecard at the front desk. All team members must be present to receive a scorecard.
After the first three rounds, the top-ranked teams are pitted against each other in a winner-takes-all Finals round lasting six days. The winning team will be written into Source history books (and on the League trophy) and celebrated at the League Party!
Important: We use the honor system, so it is up to each climber and team to be honest when recording their sends. Cheaters will be punished severely at the GameMaster’s discretion.
LEAGUE DAY INSTRUCTIONS
- Identify the SCIL routes and boulder problems from 4 points (easiest) to 10 points (most difficult).
- For each SCIL route you climb, tally each attempt. One attempt is 1 point.
- For each SCIL route, have a teammate or witness to initial in the COMPLETED column.
- For each flash or onsight, write "1" in the BONUS column (read BONUS below).
- Total your top three scores. Write your handicap in the HANDICAP box (read HANDICAP below).
At the end of your League Day, turn in your completed scoresheet to the front desk. Source staff will review your scoresheet and complete your Team Score.
BONUS: Get 1 extra point for each flash or onsight.
For purposes of the League, a flash or onsight is sending a problem or route on the first attempt on your team's chosen League Day. A climber may have flashed the climb on a previous visit to the Source. We use the honor system—please be honest when you record your sends. Cheaters will be severely punished at the GameMaster’s discretion.
TOTAL POINTS: Total points for the top 3 routes/problems completed by an individual climber.
The goal for each climber is to flash, onsight, or redpoint the problems and routes at or above their handicap—this will garner the most points. Remember to also record incomplete routes with a tally of attempts.
HANDICAP: The negative point value applied to total points to determine a climber’s Total Score.
The handicap system levels the playing field for newbs to compete alongside mega-crushers. With an accurate handicap, a low-gravity day may produce 13 or more points while a high-gravity day may get a climber 9 or fewer points.
The system is designed to reward personal achievement while prioritizing fun and camaraderie—it is not an exact science. Handicaps will be adjusted if needed. Sandbaggers and tantrum-throwers will be punished at the GameMaster’s discretion.
TEAM SCORE / RANKING: The total score of all three climbers on a team combined.
On the Friday following each session, new team rankings will be posted to the League board at the front desk based on Team Scores. In the event of tied Team Scores, the Team with a higher handicap will be ranked above another team with the lower handicap.
Is it bouldering or routes?
Both during regular sessions, but the Championship session will be ropes only this Fall league. The Championship sessions each coincide with our annual youth comps to provide completely new routes or problems.
What if I am not a strong climber?
You should still compete! Scoring is based on a handicap system to allow teams of newbs to compete alongside your team of v12 mega-crushers. When your team registered, we’ll ask for the regular climbing level of each climber to help us determine your handicap
The system is designed to reward personal achievement while prioritizing fun and camaraderie. It is not an exact science. Handicaps will be adjusted if needed and sandbaggers will be punished severely.
What if I have more questions about the rules and scoring?
You’ll have to talk to the Games Master. But he’s unpredictable, and a bit dangerous. He’s been know to call down severe punishments on sandbaggers, change handicaps on a whim, and regularly accept bribes.